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How To Get A Pet Cat In Minecraft

For the similar mob that spawns in jungles, see Ocelot.

Cats are tameable passive mobs that are found in villages and swamp huts.

Contents

  • 1 Spawning
    • 1.1 Villages
    • 1.2 Swamp Hut
    • 1.3 Bedrock Edition
  • 2 Drops
  • 3 Appearance
  • 4 Behavior
    • 4.1 Stray cat
    • 4.2 Tamed cat
    • 4.3 Gifts
    • 4.4 Teleportation
  • 5 Taming
  • 6 Breeding
  • 7 Healing
  • 8 Sounds
  • 9 Data values
    • 9.1 ID
    • 9.2 Entity data
      • 9.2.1 Cat type
      • 9.2.2 Collar color
    • 9.3 Advancement criteria
  • 10 Achievements
  • 11 Advancements
  • 12 History
  • 13 Issues
  • 14 Trivia
  • 15 Gallery
    • 15.1 Screenshots
    • 15.2 In other media
    • 15.3 Renders
  • 16 References

Spawning [ ]

Cats can spawn every 1200 ticks (1 minute). A random player is selected (including spectators), a random location 8-32 blocks in +/- x/z (based on player location) is chosen. A cat can spawn if that block is less than 2 chunks from a village with fewer than 5 cats, or inside of a swamp hut.

Villages [ ]

Untamed cats spawn in villages as long as there is at least one villager and four beds. One cat spawns for every four valid beds, with a maximum of 10 cats. Cats that spawn with the creation of a village do not despawn, however any additional cats that spawn within a village may despawn. A village cat spawns with a random appearance, however black cats may only spawn during a full moon.‌[ Java Edition only ] [ verify ] The spawning of cats in villages is a separate process from the natural spawning of passive mobs, and thus is not affected by the Creature mob cap.

in Bedrock Edition, a village periodically spawns stray cats to fill a quota of 1 cat per 4 owned beds, up to a maximum of 5 cats for 20 or more owned beds. Only owned beds (those currently claimed by a villager) are counted for this purpose. All cats within the village boundaries are counted, including kittens, cats that wander in from outside, and even tamed cats owned by a player. If the number of cats found is short of the quota, the village tries to spawn one cat or kitten within a volume of 16 × 6 × 16 blocks centered on the village center. (This is the same volume used when a village spawns an iron golem.)

Swamp Hut [ ]

One untamed black cat generates alongside a witch inside swamp huts upon world generation. This cat never despawns. Additional black cats can spawn within the hut similarly to witches, however require a grass block to do so. In Java Edition, any other cats to spawn within the witch hut (from spawn eggs and commands without cat type set) always spawn as black. A new cat does not spawn in a hut if there is already a cat within a 16×8×16 block volume.‌[ Java Edition only ] [ verify ]

Bedrock Edition [ ]

25% of cats spawn as kittens. During a full moon, 50% of cats that spawn are black.

Drops [ ]

Adult cats drop:

  • 0–2 string . This drop is not affected by Looting.
  • 1–3 when killed by a player or tamed wolf.

Upon successful breeding, 1–7 is dropped.

Like other baby animals, killing a kitten yields no item or experience.

Appearance [ ]

Ambox banner content.svg

This page would benefit from the addition of more images.

Please remove this notice once you've added suitable images to the article.
The specific instructions are: Baby Siamese during 21w11a

From left to right: tabby, tuxedo, red, siamese, British shorthair, calico, Persian, ragdoll, white, and black.

The unused tamed gray tabby texture in Bedrock Edition.[1]

Despite sharing the same model, cats are smaller than ocelots. There are currently 11 skins that cats can have. One of the cat skins was designed after Jellie, the cat of YouTuber GoodTimesWithScar, and was chosen by the community in a Twitter vote.[2] The current skins are:

In the default resource pack, a texture file for a tamed gray tabby exists.‌[ BE only ] [1] It is however completely unused and cannot be spawned in-game.

Like tamed wolves, tamed cats also have a collar on their necks. The color of the cat's collar is red when tamed and can be changed by using dyes.

Behavior [ ]

Cats are immune to fall damage, but they still avoid falling off cliffs high enough to normally cause fall damage.

Cats can see players even if they have the Invisibility status effect. With the exception of a faster movement rate, kittens have the same behavior as adults. They hiss at phantoms that are currently pursuing a player.‌[ JE only ] Creepers and phantoms avoid cats, even while pursuing a player, keeping a distance of 6 and 16 blocks away respectively from any cats. However, a creeper that has begun its detonation does not flee unless the player leaves its blast radius.

Stray cat [ ]

A stray cat is an untamed cat. Naturally spawned cats always spawn as stray cats. Unlike untamed wolves, stray cats may despawn naturally. They pursue and attack chickens, rabbits, and baby turtles up to a distance of 15 blocks. Even though they spawn in villages, they don't necessarily remain there; instead, they explore.

They will sprint away from players within 7 blocks or nearer (unless they are sneaking‌[ BE only ]) or difficulty is set to peaceful‌[ JE only ]), and avoid players within 16 blocks. However, they slowly approach players holding raw cod or salmon within 10 blocks, allowing the player to feed and tame it (see § Taming below). If the player moves, turns their head too quickly, or stops holding the item while within 6 blocks, the cat flees and does not attempt to approach the player for a few seconds.

Stray cats can be leashed.

Tamed cat [ ]

Cats sitting on a red bed.

Unless commanded to sit (see #Taming below), tamed cats do not remain still for long and explore around the player.

A cat not already sitting attempts to get on top of chests, the foot part of beds, or active furnaces at the cat's current Y-level within a 4-block-radius square horizontally, and once on top often assumes a sitting position without a command from the player. A cat also occasionally attempts to sit on these blocks if the blocks are at ground level. A chest with a cat sitting on top of it becomes unusable unless the cat is commanded to stand. Cats that sit on their own can be ordered to stand, or they may get up if the player holds a raw fish nearby. The cat can also be brought down by removing the block or pushing it off. A cat can also be forcibly moved by attacking it. A cat does not sit on a block that is obstructed by another block above it.

Like other mobs, cats enter nearby boats, trapping themselves.

If a player is harmed by a hostile mob or a harming potion, but not by environmental damage, a cat sitting in proximity to the player stands, moves a few blocks from its sitting location, and then resumes sitting.

Gifts [ ]

When the player sleeps, tamed cats move toward their owner and sleep near them. When the player wakes, their tamed cats also wake. There is a 70% chance for a tamed cat to give the player a gift after they wake up, but only if the player sleeps at night (if the player sleeps during a thunderstorm during the daytime, or if the tamed cat has been ordered to sit, the player receives no gift). The gift is a dropped item from the cat_morning_gift.json loot table:

Gift Weight Chance 1 in ...
Rabbit's foot 10 (531) 16.13% 6.2
Rabbit hide
String
Rotten flesh
Feather
Raw chicken
Phantom membrane 2 (131) 3.22% 31

After a cat gives a gift, both the cat and the gift are located in the general area of the bed the player slept on, including on the other side of walls or floors.

If a player has multiple standing tamed cats in the area, only the tamed cat that sleeps on the player may provide a gift. If all standing tamed cats in the area are prevented from reaching the player (i.e. trapped in minecarts or boats), each cat has a 70% chance of providing a gift.

Teleportation [ ]

Tamed cats teleport to the player if they are more than 12 blocks from the player, except where listed below. It is possible for a tamed cat to teleport to an inaccessible location (e.g. under ice) and be injured or suffocate of various causes as a result.

A cat does not teleport:

  • If the cat has been ordered to sit.
    • Exception: The cat is likely to teleport if it is injured while sitting (it does not sit after it teleports). A dramatic example is if a cat sitting outside is struck by lightning, in which case the cat materializes on fire. This kills the cat.
    • Exception: If a kitten is told to sit, and grows up while the chunk it is sitting in is still loaded, it teleports to the player and materializes still sitting.
  • If the cat is attempting to sit on a chest, bed, or furnace. ‌[ Bedrock Edition only ]
  • If the cat is attempting to lay or is laying on a bed.
  • If the cat is in a minecart or boat.
  • If the cat has been attached to a fence post with a lead.
  • If the cat is in an unloaded chunk.
  • If none of the blocks on the edge of a 5×5×1 region centered on the player are transparent blocks with an opaque block below and another transparent block above.
  • If the player is in another dimension.
  • If the player is in water: The cat teleports to the player when the player leaves the water.

Cat teleportation is completely silent; this is intentional.[3]

Taming [ ]

A sitting tamed black cat.

Stray cats can be tamed using raw cod or raw salmon (see #Behavior for how to approach a cat). Once tamed, cats follow the player who tamed them. They do not despawn, no longer fear the player and purr or meow frequently. Like wolves, and with the same limits, they can teleport to a player who moves 12 blocks away.

The player can order a cat to sit/stand by pressing use on it. If the player is holding a raw cod or salmon when commanding a cat to sit or stand, the fish is given to the cat instead, causing it to enter love mode. Once in love mode, the player can command a cat to sit or stand while holding a fish. Cats also sit on certain things of their own accord (see below).

Breeding [ ]

Two cats with a newly bred kitten.

When tamed cats are fed an uncooked cod or salmon, they enter love mode. Breeding creates a kitten, and the parents cannot breed again for 5 minutes. The kitten has the coloring of and belongs to the owner of one of the parents.

Two sitting cats are unable to breed, but a mobile cat can breed with a sitting cat, in which case the mobile cat's owner also owns the kitten. The growth of kittens can be slowly accelerated using raw cod or salmon. Each fish reduces the growth time remaining by 10%.

Healing [ ]

Feeding an injured tamed cat an uncooked cod or salmon restores its health by 2 ♥ . Unlike tamed wolves, a tamed cat's tail is not an indicator of its health.

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Cat meows ? Randomly when tamed entity.cat.ambient subtitles.entity.cat.ambient 0.6 / 0.5 / 0.6 / 0.5 ? 16
Cat meows ? Randomly when stray entity.cat.stray_ambient subtitles.entity.cat.ambient 0.35 ? 16
Cat begs ? Cat is a stray and player is holding fish entity.cat.beg_for_food ? 0.7 ? 16
Cat dies ? Cat dies entity.cat.death subtitles.entity.cat.death 0.75 0.9 16
Cat eats ? Fed with fish entity.cat.eat ? 1 ? 16
Cat hisses ? Hissing at phantoms entity.cat.hiss ? 0.4 ? 16
Cat hurts ? Cat takes damage entity.cat.hurt subtitles.entity.cat.hurt 0.65 ? 16
Cat purrs ? Randomly while sitting on a bed, or when entering love mode entity.cat.purr subtitles.entity.cat.purr 0.7 ? 16
Cat meows ? ? entity.cat.purreow subtitles.entity.cat.ambient 0.5 ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Resource location Translation key
Cat cat entity.minecraft.cat

Bedrock Edition:

Name Resource location Numeric ID Translation key
Cat cat 75 entity.cat.name

Entity data [ ]

Cats have entity data associated with them that contain various properties.

Java Edition:

  • Entity data
    •  CatType: The ID of the skin the cat has. Any invalid ID is discarded, resulting in a randomized skin.
    •  CollarColor: The color of the cat's collar. Present even for stray cats (but does not render); default value is 14.

Cat type

Collar color

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancement criteria [ ]

Criteria recorded for A Complete Catalogue advancement
Tamed Cat Criteria
Black textures/entity/cat/all_black.png
British Shorthair textures/entity/cat/british_shorthair.png
Calico textures/entity/cat/calico.png
Jellie textures/entity/cat/jellie.png
Persian textures/entity/cat/persian.png
Ragdoll textures/entity/cat/ragdoll.png
Red textures/entity/cat/red.png
Siamese textures/entity/cat/siamese.png
Tabby textures/entity/cat/tabby.png
Tuxedo textures/entity/cat/black.png
White textures/entity/cat/white.png

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Where Have You Been? Receive a gift from a tamed cat in the morning. The gift must be picked up from the ground. 20G Bronze
Plethora of Cats Befriend twenty stray cats. Befriend and tame twenty stray cats found in villages. They do not all need to be tamed in a single world. 20G Silver

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-plain-raw.png Best Friends Forever
Tame an animal Husbandry Tame one of these tameable mobs:
  • Cat
  • Donkey
  • Horse
  • Llama
  • Mule
  • Parrot
  • Trader Llama
  • Wolf
husbandry/tame_an_animal
Advancement-fancy-raw.png Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 21 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals
Advancement-fancy-raw.png A Complete Catalogue
Tame all cat variants! Best Friends Forever Tame each of these 11 cat variants:
  • Tabby
  • Tuxedo
  • Red
  • Siamese
  • British Shorthair
  • Calico
  • Persian
  • Ragdoll
  • White
  • Jellie
  • Black
Other cat variants, if any, can be tamed, but are ignored for this advancement.
husbandry/complete_catalogue

History [ ]

Information icon.svg

This section would benefit from the addition of isometric renders.

Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Tuxedo kitten during 18w43a (including its tamed kitten), persian cat in 19w41a (see MC-163227) and cats and ocelots in 20w45a (see MC-203644)

Note red.png

This page would benefit from the addition of more sounds.

Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: Cat hiss1.ogg and hiss3.ogg before and after the fix of MC-114000.

Java Edition
1.2.1 12w04a Tuxedo Cat Revision 0.png Red Tabby Cat Revision 0.png Siamese Cat Revision 0.png
Baby Tuxedo Cat Revision 0.png Baby Red Tabby Cat Revision 0.png Baby Siamese Cat Revision 0.png Added cats, which can be tamed from ocelots.
12w05a Taming ocelots into cats is now easier.
Cats can now be sat down by pressing the use item control.[4]
Cats have now become immune to fall damage.
Cats now frighten creepers.
12w05b Tamed cats will now sit when right clicked with empty hand.
12w06a Cats now have sounds.
Cats now try to jump on a bed if one is present.
1.2.4 release Jeb has now made cats "more realistic... probably more annoying".[5] They now sit on beds and also active furnaces and chests.
1.5 pre Kittens now sometimes despawn upon becoming adults. This can be prevented by feeding them a fish once they are an adult.
1.8 14w02a Baby cat growth can now be accelerated using raw cod.
14w10a Cats named using a name tag now display death messages to the owner.
1.9 15w38a All cats – even unnamed cats – now display death messages to their owner.
1.10 16w20a A cat spawn egg has been added, which spawn ocelots with cat textures.
pre2 The cat spawn egg has been removed.
1.11 16w32a The entity ID of cats and ocelots has been changed from Ozelot toocelot.
September 29, 2018 Stray cats are announced at MINECON Earth 2018.
1.14 18w43a Tuxedo Cat Revision 2.png Red Cat.png Siamese Cat JE2 BE2.png The textures of cats have been updated.
18w44a Added stray cats.
Cats have been split from ocelots into their own mob.
Cats are now tamed from stray cats rather than ocelots.
Cats now drop 0-2 string upon death.
Cats now scare off phantoms, sleep with players and give them gifts when waking up.
Tabby Cat.png British Shorthair Cat.png Calico Cat.png Persian Cat.png Ragdoll Cat.png White Cat.png Black Cat.png Seven more cat textures have been added.
Reimplemented the spawn egg.
November 19, 2018 A vote for the ninth cat has now concluded and the texture has been revealed.
18w47b Tuxedo Cat.png The tuxedo cat's texture has been changed.
18w50a Cats can now spawn in villages.
Jellie Cat.png Added a skin of the winner of the community cat contest, Jellie.
19w14a Cats can now naturally spawn in villages, instead of only upon world generation.
1.15 19w41a Persian cats now have a black nose due to MC-163227.
19w42a Persian cats no longer have a black nose.
1.16 Pre-release 2 "Jellie" cats now spawn naturally in villages.
1.17 20w45a Cats now have three legs.[6]
20w46a Cats no longer have three legs.
21w11a Siamese Cat JE3.png The texture of the siamese cat now have been changed.
Pocket Edition Alpha
v0.12.1 build 1 Tuxedo Cat Revision 0.png Red Tabby Cat Revision 0.png Siamese Cat Revision 0.png Added cats.
build 2 Added a tame button for ocelots, so they can now be tamed into cats.
Bedrock Edition
1.8.0 beta 1.8.0.8 Added stray cats.
Cats have been split from ocelots into their own mob.
Cats are now tamed from stray cats rather than ocelots.
Tuxedo Cat Revision 2.png Red Cat.png Siamese Cat JE2 BE2.png The textures of cats have been updated.
Tabby Cat.png British Shorthair Cat.png Calico Cat.png Persian Cat.png Ragdoll Cat.png White Cat.png Black Cat.png Seven more cat textures have been added.
Tamed Gray Tabby Cat with Red Collar.png In the default resource pack, a texture file for a tamed gray tabby cat exists. However, it is completely unused and cannot be spawned in-game.
Cats now scare off phantoms.
Cats now sleep with players and give them gifts when waking up.
1.10.0 beta 1.10.0.3 Jellie Cat.png Added the Jellie skin.
Cats are now healed when fed raw cod and raw salmon.
1.11.0 beta 1.11.0.3 Cats can now spawn in player created registered villages.
Population of cats is 1 for every 4 valid beds, which is capped at 10 cats per village.
Legacy Console Edition
TU12 CU1 1.0 Patch 1 1.0.1 Red Tabby Cat Revision 0.png Tuxedo Cat Revision 0.png Siamese Cat Revision 0.png Added cats, which can be tamed from ocelots.
TU13 Added a sound for hitting ocelots and cats.
TU14 1.04 Baby ocelots and cats can now be spawned by using Left trigger/L2 trigger/ZL button on an adult form of that mob using a spawn egg.
TU31 CU19 1.22 Patch 3 Baby cat growth can now be accelerated using raw cod. Other fish may or may not be effective.
1.83 Added cats as a separate mob from ocelots
Tabby Cat.png British Shorthair Cat.png Calico Cat.png Persian Cat.png Ragdoll Cat.png White Cat.png Black Cat.png Added new skins for cats.
Cats now spawn in villages and can be tamed with fish.
Cats scare off phantoms, sleep with players and give them gifts.
1.90 Jellie Cat.png Added the Jellie skin.
Cats are now healed when fed raw cod and raw salmon.

Issues [ ]

Issues relating to "Cat" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • The tuxedo cat is based on Jeb's pet cat, Newton,[7] who died in 2014.[8]
  • The Jellie cat is based on GoodTimesWithScar's cat, Jellie.
  • Prior to Village and Pillage instead of untamed cats, ocelots would become cats when tamed.
  • In MINECON Earth 2018, Jeb announced that the community could vote for a 9th cat skin to be added with the rest of the other 8 cat skins. As a result, GoodTimesWithScar's cat Jellie won the contest and was added in Village and Pillage, making the second mob variation that was suggested by the community, the first being "Toast", a rabbit skin.
  • Both calico and white cat appear to have heterochromia.
  • The calico cat skin's fur pattern bares a striking resemblance to that of Winslow, from Minecraft: Story Mode, with the only differences being the eye color and the mirrored fur pattern. The episode in which the cat appears was released two years before calico cats were added into the game.
  • In real life, cats have been known for their ability to flip upright during a fall, particularly larger ones; though they still might be injured by landing. This fact is reflected in Minecraft because they are not damaged by falls.
  • The current Siamese cat texture is unused in Bedrock Edition.

Gallery [ ]

Screenshots [ ]

  • Screenshot demonstrating the size difference between a cat and a kitten.

  • An image tweeted by Dinnerbone of his attempt at making a cat laying down animation.

  • The three original types of cats.

  • Minecraft tuxedo cat next to Jeb's tuxedo cat.

  • A list of cats, excluding Jellie and Tuxedo.

  • Cat with a wolf sitting on the carpet.

  • Lying Jellie Cat.

  • A black cat lying on a bed.

  • Three cats trying to sit on one chest while ignoring others close by.

In other media [ ]

Renders [ ]

References [ ]

  1. a b Tamed Gray Tabby Texture.png
  2. "Which cat do you want to see added to Minecraft? Cast your vote!" – @Minecraft on Twitter, November 16, 2018
  3. MC-166291 – resolved as "Invalid"
  4. " In the next version you will be able to make cats stay by sitting just like wolves." – @jonkagstrom on Twitter, January 30, 2012
  5. http://mcupdate.tumblr.com/post/19734344120/minecraft-1-2-4
  6. MC-203644
  7. " Hmmm looks like @jeb_ added his own cat to Minecraft. Notice the similarities?" – @LydiaWinters on Twitter, January 26, 2012
  8. "Once she was my model for the Minecraft cat, and now she's gone. R.I.P Newton :(" – @jeb_ on Twitter, May 22, 2014

How To Get A Pet Cat In Minecraft

Source: https://minecraft.fandom.com/wiki/Cat

Posted by: blacktheressuard.blogspot.com

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